yykasce.blogg.se

Tokyo mirage sessions ♯fe pc
Tokyo mirage sessions ♯fe pc




tokyo mirage sessions ♯fe pc

Things just kind of happen without much rhyme or reason in the moment, largely skipping the beats necessary for them to make sense in the context of TMS's world. Five years she was gone, and you just keep it moving.Īlthough those are just a few examples, they're indicative of how the story has progressed so far.

tokyo mirage sessions ♯fe pc

Sure, there's a warm scene where they're happy to see each other again, but shortly after, Ayaha just kind of exists as an assistant for your agency.

tokyo mirage sessions ♯fe pc

I keep thinking about how Tsubasa's sister Ayaha, who was a popular performer herself, disappeared for five years and is eventually saved by your party. It's easy to appreciate the attempt at showing the effect of succumbing to the pressures of a front-facing industry, but the game doesn't take the necessary steps to establish itself. However, as more narrative pieces begin to stack, TMS drops the ball while trying to connect its threads in a meaningful way.

#Tokyo mirage sessions ♯fe pc how to

I could forgive the early scene where Itsuki and Tsubasa suddenly know how to transform into their magical forms and harness the power of Mirages using glowing orbs that come out of their chests, despite them knowing nothing about the Idolasphere beforehand. But as much as I adore those concepts, the whole hasn't come together-the threads that tie its characters and story events feel hollow, and how the game moves on without much reflection makes it hard to care about the struggles at hand.īy clicking 'enter', you agree to GameSpot's It's laid clear enough in the prologue, and the duo's friends from within the music industry progressively join the cause as Itsuki and Tsubasa stumble their way through showbiz. TMS mostly revolves around two main characters, Itsuki Aoi and Tsubasa Oribe, who get wrapped up in a mystery of evil spirits (Mirages) from another dimension (the Idolasphere) taking over the souls (called Performa) of entertainers. With the publishing help of Nintendo, Atlus took some of the building blocks of Megami Tensei, turned the diabolic slider all the way down, and put music and performing arts center stage as the supernatural power that can defeat demonic entities. But throughout my 15-ish hours so far, I keep wondering what it is I'm fighting for. Now, it's been ported to Switch (hence "Encore") with extra content, opening this former Wii U exclusive from 2015-16 to a wider audience-including myself who'd previously only played through the prologue. There are opportunities to experience everyday life in modern-day Tokyo and a whole lot of dungeon crawling with a dynamic combat system built on the foundation of the Shin Megami Tensei games. On paper, Tokyo Mirage Sessions #FE sounds like something that was custom-made for people like me it's a lengthy Japanese RPG that incorporates elements of Fire Emblem and Persona, packed with J-pop and J-rock topped by Hatsune Miku references.






Tokyo mirage sessions ♯fe pc